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![Educational programmes incl. digital engagement & gamification](https://c2e2.unepccc.org/wp-content/uploads/sites/3/2021/07/3-e-radl-modal-shift-car-to-e-bike-pilot-campaign-pdf.jpg)
Sectors: Equipment and appliances, Power sector
Country / Region: Global
Tags: BEHAVE, consumption behaviour, digital infrastructure, education and outreach, energy consumers, gamificationIn 1 user collection: Session 2c: Energy agencies supporting households and communities through the energy transition with a focus on behaviour change and advice delivery
Knowledge Object: Publication / Report
Publishing year: 2020
Author: Altan Sahin